Just0Simon

Ivan Hoina | Unity Game Developer

Warsaw, Poland · Open to Remote

3+ years building mobile and PC games — from rapid hyper-casual production to multiplayer systems. 8+ titles shipped commercially to the App Store and Google Play. I care about clean architecture, gameplay that feels good, and getting things actually released.

📧 hoina.ivan@gmail.com · 💼 LinkedIn · 🐙 GitHub · 📄POLISH CV 📄ENGLISH CV 📄UKRAINIAN CV


🚢 Shipped Titles

Commercial games I developed or maintained across two studios and contract work:

Some titles are under NDA — I’m happy to walk through the specifics in a conversation.


🕹️ Multiplayer Arena — server-authoritative networking with Netcode for GameObjects

A multiplayer arena demo exploring Host-Client architecture, server-authoritative gameplay, and real-time state synchronization.

What’s interesting technically:

Tech: Unity 6 LTS · Netcode for GameObjects · Cinemachine · New Input System · AI Navigation

▶️ Watch gameplay · 📦 Source on GitHub

Code worth reading:

Multiplayer Arena Gameplay


⚫ The Abyssal Truth — Global Game Jam 2025, team lead

First-person horror puzzle set in an island laboratory, built in one game-jam weekend with a team of five (game designer, art generalist, two developers). I led the team: task distribution, technical direction, and core gameplay implementation.

My contributions:

Shipped on time, fully playable.

Tech: Unity 6 · Windows

🎮 Game jam page · 📦 Source on GitHub

The Abyssal Truth Gameplay


🛸 Untitled Ship Game — work in progress (s&box, C#)

My current personal project, built in s&box (Facepunch’s C# engine) — exploring a different engine to broaden my architectural perspective beyond Unity.

Built so far:

Devlog-style updates coming as the project grows.


Other projects


Skills

Core: Unity · C# · OOP · SOLID · Dependency Injection (Zenject) · Git Networking: Netcode for GameObjects · Photon Fusion Unity: Physics · AI Navigation · UI Canvas · Animations · Tweening (DOTween) · Shader Graph · ScriptableObject architecture Services & Mobile: Unity Game Services · Firebase · In-App Purchases · iOS & Android release pipelines · mobile performance optimization Other engines: s&box (C#)


Experience at a Glance

Role Company Period
Unity Developer Wild Wild Group (remote) Aug – Oct 2025
Unity Developer EJAW (remote, contract) Oct 2024 – Jan 2025
Unity Developer Self-employed: personal projects & teaching Unity Sep 2022 – Oct 2024
Unity Game Developer 24Play (Kyiv) Feb – Sep 2022

Full details in my CV (PDF).


Contact

📧 hoina.ivan@gmail.com 💼 linkedin.com/in/ivan-hoina 🐙 github.com/Just0Simon